Really enjoyed the demo! Great work - excited to see how it evolves!
Good:
- Music was fantastic, and fit the theme perfectly (I think saw a twitter post saying you did the music yourself?)
- Mechanics - Really fun mechanics. I really liked the pipes especially. Very clever design how you have to use the pipes multiple times back and forth in some cases.
- Puzzly feel - It felt like it there was more of a puzzle aspect to the levels that you might not see in other platformers. Having to plan ahead to figure out the order to do things in was fun.
- Art style - I love the minimalistic style. It all feels very consistent too.
Potential Improvements:
- Spacebar for jump :) My keyboard doesn't have dedicated arrow keys, and WASD+C was kinda awkward
- This might just be personal preference, but the controls felt very "slidy" to me. I think I would prefer it without the momentum which keeps the character moving forward after lifting off of a key. To me, it makes it hard to land precise jumps etc.
- I agree with the other comment about possibly showing more blue blocks at once. Some levels did just become trial and error until I memorize the location of each block.
Ah, I understand that, yes maybe spacebar should be jump, I just feel that it can be a bit clumsy, but in the full game I will probably add so that you can choose the jump button yourself :)
I'm going to experiment with the blue platforms and see how it works out!
Good Point : - Music - The minimalistic art-style - The level design is AMAZING, you got a awesome potential ! - Speedrunning
To improve : - Menu, exemple : you can't launch the game and directly speedrun, you need to finish the game once - A memory feature, so the game remember your pb even if you close game - Blue blocks are cool and original, but maybe they make levels too linear.
Ideas : The game is clearly disigned for speedrun, so why not add splits directly into the speedrun mod ?
Really cool discovery ! (My pb is 01:45:14 if anyone want to challenge it !)
(PS : Sorry if bad english, I'm french and 13 so...)
Beat it! it was really fun game. I know this is a demo, but as a full game what if it has a metroidvania type of style where you can get double jump or glide abilities as you pass through certain levels
Been playing it for a short while. Here's my feedback so far:
I love:
- The music - it's very engaging!
- The visuals, effects, graphics look polished
- Mechanics are easy to understand and fun to play
What can be improved:
- We only see the next upcoming blue block. In cases where there is a combo of 3-4 blue boxes that we need to jump onto, almost always I will keep dying until I have the entire sequence mapped and only then will be able to plan the jumps. It would be better (at least for the > 2 combos) that we can see 2 blue blocks in advance which will allow me to plan in real-time.
Will keep playing and update if I have anything more.
← Return to game
Comments
Log in with itch.io to leave a comment.
Good game but levels don't save and you can't go back to another level
One thing i'd like is if the jump button was up-arrow but overall a very good game
Really cool game, I like the blue platforms and the teleports, these obstacles with the level design make it really fun to move around!
Glad you liked it, thank you! :)
Fantastic game! Look forward to more!
Thanks!
This was much better than I expected! I'm looking forward to playing more!
Thank you! :)
This is an epic demo. Already plays great, nice and puzzly
all i could as for is a level editor, and maybe a discord to share levels on
Thank you!
That would be cool! If my programming skills are enough for that I will do it, but I have a feeling that it may be complicated haha
If I have time and acquire the knowledge to do it, I will definitely add it! :)
Really enjoyed the demo! Great work - excited to see how it evolves!
Good:
- Music was fantastic, and fit the theme perfectly (I think saw a twitter post saying you did the music yourself?)
- Mechanics - Really fun mechanics. I really liked the pipes especially. Very clever design how you have to use the pipes multiple times back and forth in some cases.
- Puzzly feel - It felt like it there was more of a puzzle aspect to the levels that you might not see in other platformers. Having to plan ahead to figure out the order to do things in was fun.
- Art style - I love the minimalistic style. It all feels very consistent too.
Potential Improvements:
- Spacebar for jump :) My keyboard doesn't have dedicated arrow keys, and WASD+C was kinda awkward
- This might just be personal preference, but the controls felt very "slidy" to me. I think I would prefer it without the momentum which keeps the character moving forward after lifting off of a key. To me, it makes it hard to land precise jumps etc.
- I agree with the other comment about possibly showing more blue blocks at once. Some levels did just become trial and error until I memorize the location of each block.
Thanks! Yes, made the music myself :)
Ah, I understand that, yes maybe spacebar should be jump, I just feel that it can be a bit clumsy, but in the full game I will probably add so that you can choose the jump button yourself :)
I'm going to experiment with the blue platforms and see how it works out!
Thanks for the feedback!
Really fun game to play and speedrun !
Good Point :
- Music
- The minimalistic art-style
- The level design is AMAZING, you got a awesome potential !
- Speedrunning
To improve :
- Menu, exemple : you can't launch the game and directly speedrun, you need to finish the game once
- A memory feature, so the game remember your pb even if you close game - Blue blocks are cool and original, but maybe they make levels too linear.
Ideas : The game is clearly disigned for speedrun, so why not add splits directly into the speedrun mod ?
Really cool discovery ! (My pb is 01:45:14 if anyone want to challenge it !)
(PS : Sorry if bad english, I'm french and 13 so...)
Thanks for the feedback!
I'm glad you enjoyed it, and got the speedrun WR haha :)
Beat it! it was really fun game. I know this is a demo, but as a full game what if it has a metroidvania type of style where you can get double jump or glide abilities as you pass through certain levels
Thank you!
I am probably going to make it very simple because it’s my first game, but it’s a good idea! :)
Been playing it for a short while. Here's my feedback so far:
I love:
- The music - it's very engaging!
- The visuals, effects, graphics look polished
- Mechanics are easy to understand and fun to play
What can be improved:
- We only see the next upcoming blue block. In cases where there is a combo of 3-4 blue boxes that we need to jump onto, almost always I will keep dying until I have the entire sequence mapped and only then will be able to plan the jumps. It would be better (at least for the > 2 combos) that we can see 2 blue blocks in advance which will allow me to plan in real-time.
Will keep playing and update if I have anything more.
Well done on the game!
Thank you for playing, and thanks for the feedback!
I will try that out and see how it works out! :)